Secrets Persona 5 The Phantom X Top



When it comes to the overworld, very few things have seen changes. Many of the locations (such as Shibuya and Yongen-Jaya) resemble their original game counterparts and activities (like batting and fishing) are also unchanged. However, there are some new locations to visit, such as Zoshigaya, and some new activities like playing music or soccer. There is also a gachapon (and as of Update 3.0.2 a claw game) the protagonist can play and try to get rewards that can be used to decorate the protagonist’s house.

As the male silent protagonist (who is named by the player, though he is canonically named Nagisa Kamishiro[d], but also given the codename Wonder) attending the school in modern-day Tokyo, players experience the story events, answer questions in class, and freely explore the city after school or during days off in order to engage in various activities.

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The game’s combat has been simplified a fair bit. For starters, each character’s Persona (or Persona II) have only three skills available. This also applies to the personas the main character acquires. Each party member has two passive skills and Awareness. While One Mores, Baton Passes, Gun Attacks and All-out Attacks all return from the predecessor, they have also been simplified, (with the exception of Gun Attacks). Downing an enemy, rather than allowing a party member to freely act again with any of their available skills, grants the option of either using a single fixed skill—typically (but not always) an attack keyed to their element, or Baton Passing to let an ally do the same.

They exist in the protagonist's cognition. In the real world, the protagonist either knows them, or has met or heard about them, which even he does not necessarily need to have realized.

The gameplay isn't bad, but it's clear that they've decided to focus on finding more ways to get people to spend rather than creating an enjoyable experience. Especially when we have previous versions to compare to, the global version is way stingier, consistently giving less rewards and increasing prices.

Many of these characters also serve as confidants and/or have side quests that the protagonist can do.

Like Persona 5, the dungeon crawling portion takes place in the Metaverse, a realm created from subconscious desires that consists of Mementos and Palaces.

As he boards the train, he notices the Metaverse Navigator appear on his phone and the owl from before begins speaking to him. As the protagonist taps the app on his phone, he enters the Metaverse and the owl introduces himself as Lufel. After a scuffle with Shadows, the protagonist awakens his persona and the two fight their way out of Mementos.

Within the Metaverse, Mementos has been entirely overhauled, no longer being procedurally generated and has set regions. Aside from that, most of the Metaverse in general has seen little changes. Thieves Tool crafting is still present and the Palaces function identically to their Persona 5 Royal iterations. There is a mysterious park within the Metaverse that functions somewhat like the Thieves Den, having the ability to be customized.

The battle gameplay remains faithful to the Persona series, using the turn-based system with the "1 more" mechanic when striking enemies' weaknesses. However, unlike the main series, activating "1 more" is always followed by specific skills instead of giving the player complete control over their additional action, and not all enemies can be "downed" in one turn, as some were given a meter that dictates the necessary number of attacks. When all enemies are down, the player can perform a powerful "All-Out Attack".[3][4]

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There are certain side characters that have quests to complete. Beating said side quests unlocks interactions with Daily Life.

The wiki needs your help with constructive edits and content relevant to the gameplay, setting, plot, characters as well as useful images.

P5X altered the design of some Personas from the base Persona 5 to be less sexual due to censorship regulations in China (however, other versions of the game feature the uncensored designs, with some exceptions such as the Riders having metallic Persona 5 The Phantom X arms):

Currently, mission 3 is the longest main story mission content due to had two different major targets within one shared Palace.

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